Virtual Reality
Experiences


General Description
The main purpose of this project was to develop a working VR environment to test different forms of data visualization. The environment is themed around a fire station dispatch, where users must put out fires as they appear on the 3D holographic map in front of them. The visualizations we chose to test were developed to possibly assist the user in their task. Our visualization options included a HUD as well as a numerical display of the size of the fire and the amount of water in a fire truck. As this project is a portion of an ongoing, larger project, development will continue long after our role has been completed. However, we have created an advanced environment with documentation that will allow future contributors to use our work with ease.
Contribution
• Adjusted and rebuilt a working VR environment to test different forms of data visualization
• Implemented the 3D holographic map including shaders
• Implemented navigation functionality in VR environment in Unity (although it is not displayed in the examples I provide)
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• Developed the report with teammates
Teammates
Chris Cedron
Neer Jeriwala
Yang Gao
Other Info
Software:
Unity 2019.1.12 f1
Steam VR 2.3.2(SDK 1.4.18)
3dsMax
Google Maps Platform (Demo)
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Year: 2019
Duration: 3 month






General Description
Earthquakes are terrible natural calamities that not only disrupt people's everyday lives but also inflict property damage and casualties, making it extremely crucial to mitigate earthquake damage. My research investigated how virtual reality technology might help lessen earthquake dangers. Based on the literature I have read, I have summarized that the immersion and level of interactivity provided by VR earthquake simulation technology benefit four types of groups in terms of earthquake prediction, preparation, and response. To share the knowledge I have gathered, I established a website on VR earthquake simulation and wrote a literature review based on my findings.
Website Link
Paper Download




General Description
In order to be a competent nurse, one must not only acquire nursing knowledge but also be able to employ it in real-world settings. According to situated learning theory, a realistic learning atmosphere and setting enables apprentices to absorb and apply knowledge more effectively; yet, owing to numerous hospital limitations, it is difficult for nursing students to immediately join hospitals for training. Therefore, we proposed a new study to investigate whether a situated learning system based on virtual reality (VR) may boost nursing students' learning. A short conference paper was written, and a conference poster was prepared to share our thoughts.
Teammate
Zhaolu Zhang
Paper Download

Game Designs


General Description
Reduce, Reuse, Recycle, Revolt is an easy-to-learn board game developed for children over the age of 11 and may be played with their parents and friends. In today's globalized society, each individual's activities might have consequences for others. As a result, educating children at an early age about the complex relationship between environmental conservation and industrial development is essential. The objective of the game is to introduce concepts and scenarios that reflect real-world situations, and players, who assume the role of an environmentalist, an industrialist, or a normal person, must decide based on their own benefit. Consequently, through collaboration and competition, students will experience the tensions and challenges that real-world stakeholders confront while attempting to strike a balance between the environment, the pleasure of the populace, and industrial progress.
Game Link
Contribution
• Background research
• Co-designed all the game assets
• Co-designed the game mechanics
• Co-conducted playtest sessions
• Designed and wrote the rule book
Teammate
Kenny Wu
Other Info
Year: 2022
Duration: 3 months
Rulebook Download




General Description
Probability is a mathematical concept that may seem to be abstract and complex for middle schoolers. To help students comprehend and apply the mathematical concept of probability, I designed a board game. In the game, one player must explain a scenario using the probability cards and keywords they draw, while the other players must guess what probability card that player has drawn. In this way, students will be able to use their own interpretation of knowledge to demonstrate understanding of probability. Parents and teachers could use this game to assess how well their students mastered the basic concept of probability.
Game Link
Rulebook Download




General Description
Dollar Domination is an economic simulation serious board game based off the problems caused by unregulated capitalism. It individualizes itself from other games of its genre by featuring several unique aspects to compare it more realistically to an unregulated capitalistic market. The social issue our game addresses is income inequality, immoral business practices, and unfair advantages caused by unregulated capitalism. This issue is highly important but rarely talked about.
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It is our belief that our game could make a difference if its message reaches the younger generation. Young people are the future of the country, and their attitude toward unregulated capitalism will affect future economic policies. Because family board games are popular around the country, we hope to reach a wide player base with our message.
Contribution
• Co-designed the game mechanics
• Background research for the economic issue
• Co-conducted playtest sessions
Teammates
Aidan Buffum
Kate Olguin
Other Info
Year: 2017
Duration: 3 weeks


Front-end
Development


General Description
FEARLESS is a webpage we created where users can filter out the movies they want to watch, preview the movie, add it to their wish list, and purchase it. This project aimed to show my front-end design and programming skills. There is a featured movie display with a detailed description and an auto-play preview trailer at the top of the webpage. When the user scrolls down, they will be able to see the Full Movie Catalogue. Wish List and Shopping Cart will be displayed if the user clicks on the hyperlink in the top-left corner and the button in the top-right corner of the page. The user can use the "Filter by Genre" button to make their selections by genre.
Other Info
Teammates
HTML
CSS
JavaScript
Bootstrap
CodePen
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Year: 2022
Duration: 2 weeks
Yuruo Lei
Danny Chuang




General Description
This project aims to create a Kiosk application for Brigham & Women’s (B&W) Hospital that will help both visitors and employees. This application will be on computers and large kiosks throughout the building. Visitors can use a pathfinding service where they can select a starting location and an ending location from a list. This application will then display a path to the user’s destination or destinations. The default starting location for the user’s requested path will be the current kiosk if the user does not select another starting location. Employees of the hospital will be able to use this application to reserve rooms on any floor with dedicated and flexible workspaces. Any user who can use this kiosk is able to make a number of service requests that include babysitting, flower delivery, and religious services. Admins can mark any created service requests as done. Certain employees will only be allowed to approve certain service requests according to their jobs. This allows service requests to be completed by the correct users.
Contribution
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Designed and implement 90% of the user interface for the application
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Developed babysitting service request functionality
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Developed the color blindness mode for the color-coded map for room reservation functionality
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Played the role of a product owner
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Maintained the product backlog and sprint backlog
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Coordinated the team’s sizing and prioritizing of user stories
Teammates
Jonathan Chang
Isabel Morales Sirgo
Henry Poskanzer
Ryan O’Brien
Dimitri Berardi
Joseph Niski
Nicole Kuberka
Panagiotis Argyrakis (Panos)
Rakesh Veetekat
Other Info
Technologies, Software Frameworks, and External Software Libraries:
IntelliJ IDEA 2019.1.4
CalendarFX 8.4.2
Apache Derby 10.11.1.1
ControlsFX 8.40.13
Twilio 7.37.2
Javax Mail 1.6.2
FontawesomeFX 4.7.0-1
Gesture FX 0.3.0
JUnit 4.12
JFoenix 8.0.3
Jackson 2.0.1
Team E Patient Registration Service Component
ICal
Github
Flaticon
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Year: 2019
Duration: 5 weeks



